![]() ![]() Note also that if the sun element sitting on both these tiles were to be removed the reptiles would be endangered in the savannah, as they would no longer match any elements there. Note that with three water the amphibians would dominate the savannah (3 to 2) if they were to move there. The insects match a total of 3 elements (1 grass + 1 grass + 1 grub + 0 water) to the amphibians' 2 elements (1 grub + 1 grub + 0 meat + 0 water three times over).Įven having just its two default sun elements, if one of the reptile species in the savannah migrated into the desert the reptiles could immediately claim dominance from the insects with a total of 6 matching elements (2 sun x 3 matches each). repeat for each of that animal's third, fourth, fifth and sixth element, if present, to arrive at a sum total.ĮXAMPLE: In the graphic above, the insects dominate the desert tile even though they have fewer units there than the amphibians dominance being based on quality, not quantity. ![]() to this count add the number of times the animal's sec- ond element appears on the tile.count the number of times the animal's left-most element type appears on the tile.To determine an animal's matching elements on a particular tile, do the following: Some effects call for a player to determine his animal's "matching" elements on a tile. Conversely, whenever an element is removed from an animal display or the game board it is always placed back in this draw bag for later use. Whenever a new element is called for, it is always taken from this draw bag. When not on an animal display, on the action display, or on a tile of earth, elements are kept in the draw bag. Taken together, these provide for an animal's "matching" elements on each tile of earth. When placed on a tile of earth, an element represents "supply" when on an animal display, an element represents "need". These are the round markers that make up the six elements used in Dominant Species: grass, grub, meat, seed, sun and water. Tiles that touch along a common edge are said to be "adjacent" to one anotherĮven though a tundra tile is slightly smaller than the tile it sits upon - and therefore will not physically touch the six tiles that could conceivably surround it - it is still considered adjacent to those tiles as it converts the tile underneath it into tundra: which does physically touch the tiles next to it. This converts that large tile into a tundra tile for the remainder of the game. New (small) tundra tiles are taken from the tundra draw stack and placed onto existing (large) tiles when players perform the Glaciation action. These are taken from the top of the three tile draw stacks. New (large) sea, wetland, savannah, jungle, forest, desert and mountain tiles will be added to the edges of earth when players perform the Wanderlust action. The cone-shaped dominance markers will be placed on tiles of earth when the corresponding animal can claim domi-ance there. Species re- moved from earth for any reason other than Glaciation are placed back in the box, out of play-NOT back into the gene pools.Įlements will occupy the corners of the earth tiles when not on an animal display, on the action display, or awaiting deployment from the element draw bag. The species belonging to each animal will be placed on earth tiles from their respective gene pools. The large and small hexagonal tiles will, when added to the game board's hexagonal play area, make up the "earth"- the playing surface that much of the game will be focused on. ![]()
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